From cdba2888fe934336681d265c296e61bff2ca5342 Mon Sep 17 00:00:00 2001
From: Jer Noble <jer.noble@apple.com>
Date: Tue, 27 Jan 2015 15:29:22 +0100
Subject: [PATCH] Add 'reverse playback' support.

---
 sound.html | 12 +++++++++++-
 sound.js   | 33 +++++++++++++++++++++++----------
 2 files changed, 34 insertions(+), 11 deletions(-)

diff --git a/sound.html b/sound.html
index d5185e4..3982cee 100644
--- a/sound.html
+++ b/sound.html
@@ -32,8 +32,10 @@
 		audio.addEventListener('canplaythrough', eventLogger);
 		audio.addEventListener('emptied', eventLogger);
 		audio.addEventListener('ended', eventLogger);
+		audio.addEventListener('ended', updateTime);
 		audio.addEventListener('loadstart', eventLogger);
 		audio.addEventListener('pause', eventLogger);
+		audio.addEventListener('pause', updateTime);
 		audio.addEventListener('play', eventLogger);
 		audio.addEventListener('playing', eventLogger);
 		audio.addEventListener('progress', eventLogger);
@@ -55,11 +57,17 @@
 	function updateTime() {
 		var time = document.getElementById('time');
 		time.innerText = formatTime(audio.currentTime);
+
+		var timeline = document.getElementById('timeline');
+		timeline.value = audio.currentTime;
 	}
 
 	function updateDuration() {
 		var duration = document.getElementById('duration');
 		duration.innerText = formatTime(audio.duration);
+
+		var timeline = document.getElementById('timeline');
+		timeline.max = audio.duration;
 	}
 
 	</script>
@@ -72,13 +80,15 @@
 		</select>
 	</div>
 	<div>
+		<input type="range" min="0" max="1" step="0.01" value="1" onchange="audio.volume = event.target.value" />
 		<button onclick="audio.play()">play</button>
 		<button onclick="audio.pause()">pause</button>
 		<button onclick="audio.muted = !audio.muted">mute</button>
 		<span id="time">--:--</span>
-		<input type="range" min="0" max="1" step="0.01" value="1" onchange="audio.volume = event.target.value" />
+		<input id="timeline" type="range" min="0" max="1" step="0.01" value="0" onchange="audio.currentTime = event.target.value" />
 		<span id="duration">--:--</span>
 		<button onclick="audio.loop = !audio.loop">loop</button>
+		<button onclick="audio.playbackRate = -audio.playbackRate">reverse</button>
 	</div>
 
 </body>
diff --git a/sound.js b/sound.js
index e195ca6..355cfd4 100644
--- a/sound.js
+++ b/sound.js
@@ -185,7 +185,7 @@ Sound.prototype = {
 
         this.setNetworkState(this.NETWORK.IDLE);
         this.dispatchEventAsync(new CustomEvent('suspend'));
-        this.setReadyState(this.READY.FUTURE_DATA);
+        this.setReadyState(this.READY.METADATA);
 
         try {
             Sound.audioContext.decodeAudioData(
@@ -210,7 +210,7 @@ Sound.prototype = {
 
         this.setCurrentTime(0);
         this.dispatchEventAsync(new CustomEvent('durationchange'));
-        this.setReadyState(this.READY.METADATA);
+        this.setReadyState(this.READY.ENOUGH_DATA);
 
         if (this.autoplaying && this._paused && this._autoplay)
             this.play();
@@ -239,8 +239,12 @@ Sound.prototype = {
         if (this.node)
             return;
 
-        if (this._ended && this._playbackRate > 0)
-            this.setCurrentTime(0);
+        if (this._ended) {
+            if this._playbackRate > 0)
+                this.setCurrentTime(0);
+            else
+                this.setCurrentTime(this.duration)
+        }
 
         if (this._paused || this._ended) {
             this._paused = false;
@@ -269,8 +273,9 @@ Sound.prototype = {
         this.node.connect(this.gainNode);
         this.node.buffer = this.buffer;
         this.node.playbackRate.value = this._playbackRate;
-        this.node.start(0, this.nextStartTime);
         this.node.onended = this.onended.bind(this);
+		var remainingDuration = this._playbackRate < 0 ? this.nextStartTime : this.buffer.duration - this.nextStartTime;
+        this.node.start(0, this.nextStartTime, remainingDuration);
 
         this.timeUpdateTimer = setInterval(this.sendTimeUpdate.bind(this), 250);
     },
@@ -294,7 +299,7 @@ Sound.prototype = {
         if (!this.buffer || !this.node)
             return;
 
-        this.nextStartTime = Sound.audioContext.currentTime - this.startTime;
+        this.nextStartTime = this._playbackRate * (Sound.audioContext.currentTime - this.startTime);
         this.stopInternal();
     },
 
@@ -314,13 +319,11 @@ Sound.prototype = {
     onended: function() {
         if (this._loop) {
             this.stopInternal();
-            this.setCurrentTime(0);
             this.playInternal();
             return;
         }
 
         this._ended = true;
-        this.nextStartTime = 0;
         this.stopInternal();
         this.dispatchEventAsync(new CustomEvent('ended'));
     },
@@ -408,7 +411,7 @@ Sound.prototype = {
             if (this.autoplaying && this._paused && this._autoplay && !this._ended && !this._error) {
                 this.dispatchEventAsync('timeupdate');
                 this.dispatchEventAsync('waiting');
-                this.nextStartTime = Sound.audioContext.currentTime - this.startTime;
+                this.nextStartTime = this._playbackRate * (Sound.audioContext.currentTime - this.startTime);
                 this.stopInternal();
             }
         }
@@ -462,7 +465,7 @@ Sound.prototype = {
     getCurrentTime: function() {
         if (!this.node)
             return this.nextStartTime;
-        return this.nextStartTime + Sound.audioContext.currentTime - this.startTime;
+        return this.nextStartTime + this._playbackRate * (Sound.audioContext.currentTime - this.startTime);
     },
 
     setCurrentTime: function(time) {
@@ -491,14 +494,24 @@ Sound.prototype = {
     },
 
     setPlaybackRate: function(rate) {
+        var oldPlaybackRate = this._playbackRate;
         this._playbackRate = rate;
 
         if (this.buffer) {
+            this.nextStartTime = oldPlaybackRate * (Sound.audioContext.currentTime - this.startTime);
             this.stopInternal();
             this.playInternal();
         }
     },
 
+    getDefaultPlaybackRate: function() {
+        return this._defaultPlaybackRate;
+    },
+
+    setDefaultPlaybackRate: function(rate) {
+        this._defaultPlaybackRate = rate;
+    },
+
     getVolume: function() {
         return this._volume;
     },
-- 
2.40.1