<title>sound test</title>
<script src="sound.js"></script>
<script>
- var sound = new Sound();
- sound.src = 'Coin.wav';
- sound.play();
- sound.addEventListener('ended', function() { document.body.appendChild(document.createTextNode('ended')); })
+
+ var sound;
+
+ function log(text) {
+ var log = document.getElementById('log');
+ if (!log) {
+ log = document.createElement('div');
+ log.id = 'log';
+ document.body.appendChild(log);
+ }
+
+ var line = document.createElement('div');
+ line.appendChild(document.createTextNode(text));
+ log.insertBefore(line, log.firstChild);
+ }
+
+ function eventLogger(event) {
+ log(event.type);
+ }
+
+ function onload() {
+ sound = new Sound();
+ sound.src = 'Coin.wav';
+ sound.play();
+ sound.addEventListener('ended', eventLogger);
+ sound.addEventListener('play', eventLogger);
+ sound.addEventListener('pause', eventLogger);
+ sound.addEventListener('playing', eventLogger);
+ sound.addEventListener('timeupdate', eventLogger);
+ sound.addEventListener('waiting', eventLogger);
+ sound.addEventListener('volumechange', eventLogger);
+ sound.addEventListener('emptied', eventLogger);
+ sound.addEventListener('loadstart', eventLogger);
+ sound.addEventListener('progress', eventLogger);
+ }
+
</script>
</head>
-<body>
+<body onload="onload()">
-<button onclick="sound.play()">play</button><button onclick="sound.pause()">pause</button>
+ <div>
+ <button onclick="sound.play()">play</button>
+ <button onclick="sound.pause()">pause</button>
+ <button onclick="sound.muted = !sound.muted">mute</button>
+ <input type="range" min="0" max="1" step="0.01" onchange="sound.volume = event.target.value" />
+ </div>
</body>
</html>
\ No newline at end of file
if (this._ended && this._playbackRate > 0)
this.setCurrentTime(0);
- if (this._paused) {
+ if (this._paused || this._ended) {
this._paused = false;
+ this._ended = false;
this.dispatchEventAsync(new CustomEvent('play'));
if (this._readyState < this.READY.FUTURE_DATA)
this._autoplay = false;
if (!this._paused) {
- this._paused = false;
+ this._paused = true;
this.dispatchEventAsync(new CustomEvent('timeupdate'));
this.dispatchEventAsync(new CustomEvent('pause'));
}
},
setVolume: function(volume) {
+ if (this._volume == volume)
+ return;
+
this._volume = volume;
- if (!this.gainNode)
+ this.dispatchEventAsync(new CustomEvent('volumechange'));
+
+ if (this.gainNode)
+ this.gainNode.gain.value = this._muted ? 0 : this._volume;
+ },
+
+ getMuted: function() {
+ return this._muted;
+ },
+
+ setMuted: function(muted) {
+ if (this._muted == muted)
return;
- this.gainNode.gain.value = volume;
+ this._muted = muted;
this.dispatchEventAsync(new CustomEvent('volumechange'));
+
+ if (this.gainNode)
+ this.gainNode.gain.value = this._muted ? 0 : this._volume;
},
};