X-Git-Url: http://105106.c2e0p.group/sound.git/blobdiff_plain/b742b684ca931de2f906a0c24ee773d7c7dfad0a..55362d272af2844137f0f60f4b5e68fd845050cf:/sound.html?ds=sidebyside diff --git a/sound.html b/sound.html index 82020e6..af92487 100644 --- a/sound.html +++ b/sound.html @@ -5,7 +5,7 @@ <script src="sound.js"></script> <script> - var sound; + var audio; function log(text) { var log = document.getElementById('log'); @@ -25,30 +25,79 @@ } function onload() { - sound = new Sound(); - sound.src = 'Coin.wav'; - sound.play(); - sound.addEventListener('ended', eventLogger); - sound.addEventListener('play', eventLogger); - sound.addEventListener('pause', eventLogger); - sound.addEventListener('playing', eventLogger); - sound.addEventListener('timeupdate', eventLogger); - sound.addEventListener('waiting', eventLogger); - sound.addEventListener('volumechange', eventLogger); - sound.addEventListener('emptied', eventLogger); - sound.addEventListener('loadstart', eventLogger); - sound.addEventListener('progress', eventLogger); + audio = new Audio(); + audio.autoplay = false; + audio.src = 'Coin.wav'; + audio.preload = 'auto'; + audio.addEventListener('canplaythrough', eventLogger); + audio.addEventListener('emptied', eventLogger); + audio.addEventListener('ended', eventLogger); + audio.addEventListener('ended', updateTime); + audio.addEventListener('loadstart', eventLogger); + audio.addEventListener('pause', eventLogger); + audio.addEventListener('pause', updateTime); + audio.addEventListener('play', eventLogger); + audio.addEventListener('playing', eventLogger); + audio.addEventListener('progress', eventLogger); + audio.addEventListener('suspend', eventLogger); + audio.addEventListener('timeupdate', eventLogger); + audio.addEventListener('volumechange', eventLogger); + audio.addEventListener('waiting', eventLogger); + audio.addEventListener('timeupdate', updateTime); + audio.addEventListener('durationchange', eventLogger); + audio.addEventListener('durationchange', updateDuration); + audio.addEventListener('ratechange', eventLogger); + audio.addEventListener('ratechange', updateRate); + } + + function formatTime(time) { + var seconds = (time % 60).toFixed(0); + var minutes = (time / 60).toFixed(0); + return ("0" + minutes).substr(-2, 2) + ':' + ("0" + seconds).substr(-2, 2); + } + + function updateTime() { + var time = document.getElementById('time'); + var currentTime = audio.currentTime; + time.innerText = formatTime(currentTime); + + var timeline = document.getElementById('timeline'); + timeline.value = currentTime; + } + + function updateDuration() { + var duration = document.getElementById('duration'); + duration.innerText = formatTime(audio.duration); + + var timeline = document.getElementById('timeline'); + timeline.max = audio.duration; + } + + function updateRate() { + var rate = document.getElementById('rate'); + rate.value = audio.playbackRate; } </script> </head> <body onload="onload()"> - <div> - <button onclick="sound.play()">play</button> - <button onclick="sound.pause()">pause</button> - <button onclick="sound.muted = !sound.muted">mute</button> - <input type="range" min="0" max="1" step="0.01" onchange="sound.volume = event.target.value" /> + <select onchange="audio.src = event.target.value"> + <option value="Coin.wav">Coin.wav</option> + <option value="Overworld.mp3">Overworld.mp3</option> + </select> + </div> + <div> + <input type="range" min="0" max="1" step="0.01" value="1" oninput="audio.volume = event.target.value" /> + <button onclick="audio.play()">play</button> + <button onclick="audio.pause()">pause</button> + <button onclick="audio.muted = !audio.muted">mute</button> + <span id="time">--:--</span> + <input id="timeline" type="range" min="0" max="1" step="0.01" value="0" oninput="audio.currentTime = event.target.value" /> + <span id="duration">--:--</span> + <button onclick="audio.loop = !audio.loop">loop</button> + <button onclick="audio.playbackRate = -audio.playbackRate">reverse</button> + <input id="rate" type="range" min="-2" max="2" step="0.01" value="1" oninput="audio.playbackRate = event.target.value" /> </div> </body>