audio.addEventListener('timeupdate', updateTime);
audio.addEventListener('durationchange', eventLogger);
audio.addEventListener('durationchange', updateDuration);
+ audio.addEventListener('ratechange', eventLogger);
+ audio.addEventListener('ratechange', updateRate);
}
function formatTime(time) {
function updateTime() {
var time = document.getElementById('time');
- time.innerText = formatTime(audio.currentTime);
+ var currentTime = audio.currentTime;
+ time.innerText = formatTime(currentTime);
var timeline = document.getElementById('timeline');
- timeline.value = audio.currentTime;
+ timeline.value = currentTime;
}
function updateDuration() {
timeline.max = audio.duration;
}
+ function updateRate() {
+ var rate = document.getElementById('rate');
+ rate.value = audio.playbackRate;
+ }
+
</script>
</head>
<body onload="onload()">
</select>
</div>
<div>
- <input type="range" min="0" max="1" step="0.01" value="1" onchange="audio.volume = event.target.value" />
+ <input type="range" min="0" max="1" step="0.01" value="1" oninput="audio.volume = event.target.value" />
<button onclick="audio.play()">play</button>
<button onclick="audio.pause()">pause</button>
<button onclick="audio.muted = !audio.muted">mute</button>
<span id="time">--:--</span>
- <input id="timeline" type="range" min="0" max="1" step="0.01" value="0" onchange="audio.currentTime = event.target.value" />
+ <input id="timeline" type="range" min="0" max="1" step="0.01" value="0" oninput="audio.currentTime = event.target.value" />
<span id="duration">--:--</span>
<button onclick="audio.loop = !audio.loop">loop</button>
<button onclick="audio.playbackRate = -audio.playbackRate">reverse</button>
+ <input id="rate" type="range" min="-1" max="1" step="0.01" value="1" oninput="audio.playbackRate = event.target.value" />
</div>
</body>