<script src="sound.js"></script>
<script>
- var sound;
+ var audio;
function log(text) {
var log = document.getElementById('log');
}
function onload() {
- sound = new Sound();
- sound.src = 'Coin.wav';
- sound.play();
- sound.addEventListener('ended', eventLogger);
- sound.addEventListener('play', eventLogger);
- sound.addEventListener('pause', eventLogger);
- sound.addEventListener('playing', eventLogger);
- sound.addEventListener('timeupdate', eventLogger);
- sound.addEventListener('waiting', eventLogger);
- sound.addEventListener('volumechange', eventLogger);
- sound.addEventListener('emptied', eventLogger);
- sound.addEventListener('loadstart', eventLogger);
- sound.addEventListener('progress', eventLogger);
+ audio = new Audio();
+ audio.autoplay = false;
+ audio.src = 'Coin.wav';
+ audio.preload = 'auto';
+ audio.addEventListener('emptied', eventLogger);
+ audio.addEventListener('ended', eventLogger);
+ audio.addEventListener('loadstart', eventLogger);
+ audio.addEventListener('pause', eventLogger);
+ audio.addEventListener('play', eventLogger);
+ audio.addEventListener('playing', eventLogger);
+ audio.addEventListener('progress', eventLogger);
+ audio.addEventListener('suspend', eventLogger);
+ audio.addEventListener('timeupdate', eventLogger);
+ audio.addEventListener('volumechange', eventLogger);
+ audio.addEventListener('waiting', eventLogger);
}
</script>
<body onload="onload()">
<div>
- <button onclick="sound.play()">play</button>
- <button onclick="sound.pause()">pause</button>
- <button onclick="sound.muted = !sound.muted">mute</button>
- <input type="range" min="0" max="1" step="0.01" onchange="sound.volume = event.target.value" />
+ <button onclick="audio.play()">play</button>
+ <button onclick="audio.pause()">pause</button>
+ <button onclick="audio.muted = !audio.muted">mute</button>
+ <input type="range" min="0" max="1" step="0.01" onchange="audio.volume = event.target.value" />
+ <button onclick="audio.loop = !audio.loop">loop</button>
</div>
</body>