function onload() {
sound = new Sound();
sound.src = 'Coin.wav';
- sound.play();
+ sound.autoplay = true;
sound.addEventListener('ended', eventLogger);
sound.addEventListener('play', eventLogger);
sound.addEventListener('pause', eventLogger);
<button onclick="sound.pause()">pause</button>
<button onclick="sound.muted = !sound.muted">mute</button>
<input type="range" min="0" max="1" step="0.01" onchange="sound.volume = event.target.value" />
+ <button onclick="sound.loop = !sound.loop">loop</button>
</div>
</body>