audio.addEventListener('canplaythrough', eventLogger);
audio.addEventListener('emptied', eventLogger);
audio.addEventListener('ended', eventLogger);
+ audio.addEventListener('ended', updateTime);
audio.addEventListener('loadstart', eventLogger);
audio.addEventListener('pause', eventLogger);
+ audio.addEventListener('pause', updateTime);
audio.addEventListener('play', eventLogger);
audio.addEventListener('playing', eventLogger);
audio.addEventListener('progress', eventLogger);
function updateTime() {
var time = document.getElementById('time');
time.innerText = formatTime(audio.currentTime);
+
+ var timeline = document.getElementById('timeline');
+ timeline.value = audio.currentTime;
}
function updateDuration() {
var duration = document.getElementById('duration');
duration.innerText = formatTime(audio.duration);
+
+ var timeline = document.getElementById('timeline');
+ timeline.max = audio.duration;
}
</script>
</select>
</div>
<div>
+ <input type="range" min="0" max="1" step="0.01" value="1" onchange="audio.volume = event.target.value" />
<button onclick="audio.play()">play</button>
<button onclick="audio.pause()">pause</button>
<button onclick="audio.muted = !audio.muted">mute</button>
<span id="time">--:--</span>
- <input type="range" min="0" max="1" step="0.01" value="1" onchange="audio.volume = event.target.value" />
+ <input id="timeline" type="range" min="0" max="1" step="0.01" value="0" onchange="audio.currentTime = event.target.value" />
<span id="duration">--:--</span>
<button onclick="audio.loop = !audio.loop">loop</button>
+ <button onclick="audio.playbackRate = -audio.playbackRate">reverse</button>
</div>
</body>