]> 105106.c2e0p.group Git - sound.git/blobdiff - sound.html
Make loading cancellable; emit the correct events when readyState changes.
[sound.git] / sound.html
index 34889fa9696ccb6fd0bdfcaecc61a1ded261fd1b..d5185e4951668ba26d61c3c7c8f74c90ae88437a 100644 (file)
@@ -4,15 +4,82 @@
        <title>sound test</title>
        <script src="sound.js"></script>
        <script>
-       var sound = new Sound();
-       sound.src = 'Coin.wav';
-       sound.play();
-       sound.addEventListener('ended', function() { document.body.appendChild(document.createTextNode('ended')); })
+
+       var audio;
+
+       function log(text) {
+               var log = document.getElementById('log');
+               if (!log) {
+                       log = document.createElement('div');
+                       log.id = 'log';
+                       document.body.appendChild(log);
+               }
+
+               var line = document.createElement('div');
+               line.appendChild(document.createTextNode(text));
+               log.insertBefore(line, log.firstChild);
+       }
+
+       function eventLogger(event) {
+               log(event.type);
+       }
+
+       function onload() {
+               audio = new Audio();
+               audio.autoplay = false;
+               audio.src = 'Coin.wav';
+               audio.preload = 'auto';
+               audio.addEventListener('canplaythrough', eventLogger);
+               audio.addEventListener('emptied', eventLogger);
+               audio.addEventListener('ended', eventLogger);
+               audio.addEventListener('loadstart', eventLogger);
+               audio.addEventListener('pause', eventLogger);
+               audio.addEventListener('play', eventLogger);
+               audio.addEventListener('playing', eventLogger);
+               audio.addEventListener('progress', eventLogger);
+               audio.addEventListener('suspend', eventLogger);
+               audio.addEventListener('timeupdate', eventLogger);
+               audio.addEventListener('volumechange', eventLogger);
+               audio.addEventListener('waiting', eventLogger);
+               audio.addEventListener('timeupdate', updateTime);
+               audio.addEventListener('durationchange', eventLogger);
+               audio.addEventListener('durationchange', updateDuration);
+       }
+
+       function formatTime(time) {
+               var seconds = (time % 60).toFixed(0);
+               var minutes = (time / 60).toFixed(0);
+               return ("0" + minutes).substr(-2, 2) + ':' + ("0" + seconds).substr(-2, 2);
+       }
+
+       function updateTime() {
+               var time = document.getElementById('time');
+               time.innerText = formatTime(audio.currentTime);
+       }
+
+       function updateDuration() {
+               var duration = document.getElementById('duration');
+               duration.innerText = formatTime(audio.duration);
+       }
+
        </script>
 </head>
-<body>
-
-<button onclick="sound.play()">play</button><button onclick="sound.pause()">pause</button>
+<body onload="onload()">
+       <div>
+               <select onchange="audio.src = event.target.value">
+                       <option value="Coin.wav">Coin.wav</option>
+                       <option value="Overworld.mp3">Overworld.mp3</option>
+               </select>
+       </div>
+       <div>
+               <button onclick="audio.play()">play</button>
+               <button onclick="audio.pause()">pause</button>
+               <button onclick="audio.muted = !audio.muted">mute</button>
+               <span id="time">--:--</span>
+               <input type="range" min="0" max="1" step="0.01" value="1" onchange="audio.volume = event.target.value" />
+               <span id="duration">--:--</span>
+               <button onclick="audio.loop = !audio.loop">loop</button>
+       </div>
 
 </body>
 </html>
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